And the expanded processing ability means games can focus on small details in a way that simply wasn't possible before. Technologies like ray tracing allow games to embrace detailed, subtle lighting effects that are both painterly and fairly legible, a must for clear design. In the early PlayStation 5 and Xbox Series X generation of 2020, it means a lavish focus on lighting and granular detail. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features. It still is one of the most enthralling and frustrating experiences you can have in a video game. The strange places in Demon's Souls are still strange, the scary places still scary. It set off a small revolution in game design and popular trends, re-introducing the value of difficulty into the conversation and presenting players with a world of mystery and unanswered questions, a decaying fantasy space filled to the brim with terrors and oddities that a lot of players hadn't seen before. The original Demon's Souls is a big, challenging, beguiling game, the first in From Software's Souls series. The level design and moment-to-moment play experience of the original game is re-created with a lavish faithfulness, with only a few tweaks that are largely unnoticeable and generally enhance the play. From one perspective, it's a fabulous do-over. The recently released Demon's Souls remake on PlayStation 5, like the 2018 Shadow of the Colossus reboot, is difficult to talk about. Instead of keeping their weirdness, Bluepoint Games, a company that has made a speciality out of rebooting classic PlayStation titles as technical showcases for Sony's newest consoles, massages in more natural lighting, gentle streaks of luminescence that fall the way they're "supposed" to, with clear sources and the amount of saturation that is considered acceptably legible by the best current practices of game design. The recent remakes of both of these games undo this magic.
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